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REALM OF CHAMPIONS
April 2019 - April 2021 | Senior Quest Designer
Realm of Champion was a Multiplayer Action RPG set within a unique take on the Marvel Universe. As Senior Quest Designer on the team, my responsibilities included:
Principal Designer for tutorial, working with engineers and artists on gameplay, mission, and narrative tools to introduce players to the world of MROC.
Working with Lead Quest Designer to establish core Level and Mission Design direction.
Design and playtesting for levels and missions using proprietary scripting and tools.
Designing key elements of core game loop, focused on content delivery and narrative.
Working with gameplay design and engineering team to create game modes and mission tools.
Writing Character, faction, and world fiction and working with localization partners to translate into 12+ languages.
CONTEST OF CHAMPIONS
June 2016 - April 2019 | Quest Designer & Senior Quest Designer
My work on Contest of Champions over the last 3 years has allowed me to use my Level Design background to create engaging quest layouts, encounters, and content for new players and endgame players alike. My experience in writing and storytelling has also enabled me to work with our art and creative director on the creative vision for the game and contribute to franchise writing and improvements to our narrative systems.
Owned design of cooperative alliance mode, guiding direction in alignment with the rest of the game and other modes.
Design lead to a team of 4 designers working on endgame content.
Designed multiple new features, big and small, working with other disciplines to iterate and ship.
Wrote quest narratives and marketing scripts.
Part of internal story group dedicated to guiding long-term franchise narrative/creative direction.